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January 2002
INTERVIEW!
- The real scoop on some of our favorite players and moderators -

Roland Report - KM Zed......if you dare.
- By  Roland Moonstar

Hi Jacco.  Cub bard Roland Moonstar here, roaming around Telgard as usual. For the inaugral issue of THE SNOG REPORT WITH JAACO NAMORI, I thought I would add a feature that that would be fun: a focus on some of the people and lands that make Telgard great.

The Roland Report, a fully formed subsdiary of TSRWJN. This issue, the spotlight is on Tahnn, and I have here with me KM Zed.

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1) Thank you for coming, and welcome to the Roland Report. So, tell me about yourself.  How long have you been KM here, and where were you before this (if GM or AGM.)?

Zed: I've been here for as long as the universe existed, and the Tree stood. Why, I remember days when the sun rose in the west, and set in my pocket! I remember days when the mages of old walked this land unbidden and unchallenged! Well, maybe I don't remember THAT... But I do remember a
time when the Misharr were a mere glimmer of design in the weaves of Fate! No, that doesn't mean I should remember the mages as well. Selective memory, y'see.

2) In your own words, what makes Tahnn so great?  (If you have a city that needs new players, feel free to throw in some PR of that place here. )

Zed: Tahnn is a land of adventure and mystery! If you seek to challenge the elements themselves, Tahnn is the land where the ultimate challenge awaits you. The dunes of Tahnn hide the greatest of all treasures, and wonders hidden from all for millenia. Adventure awaits all who visit the deserts,
for many a scoundrel arrive as well, attracted as they are by tales of riches untold. Should you seek to test your mettle 'gainst the mightiest warriors the Disk... er, Telgard has known, the Ss'tiss shall welcome you and accept your challenge. As they dance their worship to their harsh God, these fierce defenders practice their ultimate weapons -- the Sunblades -- until one cannot tell where the hand ends and the blade begins.

The Misharr, these wondrous craftspeople, shall challenge your with and skill in any art you name, and their trades are masterful and known across the land. To any that come, they bid well and trade tale for tale, mystery for mystery.

Tahnn. The land that stands as a silent challenge to all who dare accept it. Tahnn. The land of pleasures untold to all who dare explore them. Tahnn. The unknown awaits you.

3) Ok, if you had to choose in real life... which would you rather be, lizard or cat?

Zed: Cat. Hell, I AM a cat already.

4) Tell me about one really good thread you are moderating...or watching.

Zed: Zoriaynna Auroria Yandril in Krull. "And So the Journey Begins..." And indeed it does.

5) Indeed, that is a most excellent example of roleplaying, thank you.
Tell me of one really bad, but funny thread.  (A guy declaring himself king of the desert, inventing a secret mountain fortress, etc.)

Zed: (sigh...) Go look up a thread called "A Human Raised by Misharr." It's in Hasst, on page 3. Author's Sakyrua Toyto. Use it as a reference on what NOT to do.

6) Ah... a lesson for all: do not announce that you are best friends with the High Priest of the Ss'tiss... it is a good example, and well worth reading.  Ok, next question: Has there ever been a Misharr applicant who didn't want his or her character to be a thief?

Zed: Yes. Off the top of my head, me :) Shiar was/is a bard, for the most part. She also specializes in stealing things... Ooops. :)

7) How does someone play a Ss'tiss so it's not just a human in a lizard suit?  Any advice for new players?

Zed: Look at the Klingons. Now add a healthy dose of calm, and a fighting style elevated to an art. Oh, and don't forget a unifying religion. That's all I can really say. From here, you're on your own :)

8) That's good advice, thanks!  What's the best or worst thing about working with KM Kestrel?

Zed: Imaginative, creative, funny, actually DOES work(unlike me), and a great friend.
Worst? Six hour time zone difference.

9) Sudden hardball zinger question: I see a place mentioned Naczach'sh on the boards but not on the webpage, and on the page I see Zsethshh and Shha'kesh, which don't have forums.  How does everything connect, and is there a correlation between these names and the three tribes, Zhantchress, Sha'essin, and Ssthinesh?

Zed: Kestrel will respond that one next issue. :)

10) Any final comments?  Praise or ribbing for anyone in the Tahnn hierarchy?

Zed: Nah :)
KMZ, signing off, and wishing everyone a great new year.

Thank you very much for your time, KM Zed!  This has been Roland Moonstar, speaking to you from the beautiful oasis of Ta'ess, until next time.....

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