"A place of trade and higher learning"



The following is an excerpt from Master Morlin's Intoduction to Regional Histories of Korresh vol. I
 

A brief History of Tegn: The city now known as Tegn started out as a humble village and trading outpost called Ruwell. Most ancient maps will refer to it by this name-if they bother to list it at all. The hilly regions surrounding Ruwell were some of the most fertile lands in the kingdom. However, the frequency of bandit raids kept the noble families who settled there from turning much of a profit. Eventually one of the stronger bandit leaders, a mighty warrior, was convinced by his strategist to ally with the nobles of the area and start his own house. The bandit king converted the nobles to allies, family by family, sometimes by force but more often by the clever persuasion of his chief advisor. Eventually he managed by strategy and by sword to eliminate the other major bandits. Per their agreement, Teggen, as he was named, was sponsored by the five noble houses and allowed to found House Teggen. He was granted sovereignty of Ruwell and chose to rename it after himself. Unfortunately there was some confusion as he was only literate enough to pen the T, G, and N of his name. Thus Teggen became Tegn (still pronounced in the old manner.) Lord Tegn founded a fighting school for the training of the noble houses and his advisor, Montrel, founded the Bards’ College at Tegn. Only a few generations later came the era of the Plague.

Tegn, like the rest of Korresh, was hard hit, its population greatly diminished and two of the noble houses entirely wiped out. The mages of nearby territories gathered in Tegn to attempt a cure to no avail. One humble student, a member of the Brotherhood and student of the Bards’ College, made a rousing argument for a council to be created of both mages and non-mages: for healers strong in magical and physical healing to cooperate in a single institution. So the Institute of Medicine was founded. Although it was impossible for the damage of the Plague to be undone, they developed measures to prevent such an outbreak from occuring again. In the generations following the Plague, Tegn and the surrounding countryside flourished. The Lord Tegn became less and less a sovereign ruler as more emphasis was placed on the Merchant Houses and the Crafthalls as well as the influx of first-rate artists drawn to the beautiful local scenery. The Institute of Medicine was expanded into a full University of Tegn where many scholarly disciplines could be explored. An enormous library was founded. Fully a quarter of the city was given over to the hands of gardeners trained in Lirynn. Over the past four hundred years Tegn has become widely known as a center for arts and intellectual studies and a city of well-kept peace.
 

Additional insight from "An Insider's Guide to Tegn"- an educational pamphlet published by the Bards' College.

Tegn,theUniversity City
City of Enlightenment, City of Intrigue

Home to the largest center for learning in the kingdom and boasting one of the most impressive libraries in the present day Realms, you can find within Tegn training centers for the finest scholars, artists and craftsmen in Korresh. To the newcomer, this clean orderly city bespeaks the wisdom and efficiency of the ruling Council. To those in the know, it is merely the playground for the many ambitious guildmasters and nobles who call it home.

  • Ruling Body: Tegn is governed by a ruling council of eleven. Headed by the Lord Tegn, it includes representatives from the Merchants’ Guild, the Council of Nobles, the Council of Scholars, and the Chief Artists' and Artisans' Guilds.
  • Order in Tegn: Order is rigorously kept in Tegn and the surrounding countryside by patrols of the City Guard, as well as random patrols by the Private Guards of the three major noble families. Acts of violence are not tolerated in the city. Any major arguments or disputes are to be arbitrated by the Council of Tegn. Anyone caught participating in the occasional barroom brawl or even a skirmish outside the city walls is subject to strict fine or imprisonment.
    Trade/Politics/Races: Tegn retains friendly trade relations with any and everyone. Aside from a variety of livestock and produce, Tegn’s main exports are the region’s excellent wines and, of course, knowledge/books and craft items. Non-local politics are considered irrelevant by the majority of the population. Tegn is predominantly human with a small community of Misharr and an even smaller Minotaur population. There are a few dwarves and the occasional visiting elf or two. Delfae and Goblin visitors are virtually unheard of and Ss’tiss are sometimes seen with trade caravans but rarely stay for long.

    Game forums - City of TEGN 

 

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