|
TRACKING
(Intelligence):
The
character is skilled at tracking his opponent. This skill
encompasses both urban and wilderness tracking, including
looking for footprints and trailing someone through a city.
The success of this skill relies on the intelligence of both
the tracker and his quarry and the prevailing conditions such
as weather or the ground.
Note:
this skill can be countered by the use of Stealth.
Novice:
The character can follow through muddy ground and snow, and
can make use of crowds to avoid notice in a city.
Proficient:
The character can read tracks in soft ground, sand and through
brush, and can estimate numbers, weight, and length of time.
He is able to make successful inquiries of guards and innkeepers
and guess at his quarry's next destination.
Advanced:
The character can read tracks in vegetation, hard ground,
or even while snow is covering the tracks. He can figure out
exact numbers, size, and guess the age of the trail to within
half a day. He can track an opponent through virtually any
city, can almost always find a person in town who has actually
seen or heard his quarry, and can predict what area of the
city his quarry might visit next.
Expert:
The character can track yesterday's wind over an ocean, or
so it seems. He can read the smallest signs, guess the age
of a trail to within a half hour, and when tracking through
a city, can often predict the exact inn his quarry will be
staying at.
|