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SWIMMING
(Health):
For
the purposes of this skill, any character who finds him or
herself in water over their head is capable of keeping afloat,
but that person generally needs rescuing even in the calmest
of ponds. Swimming then expands on that natural skill.
Novice:
The character can paddle his way across calm water to his
destination.
Proficient:
The character can stay afloat in choppy water, and can stroke
across calm water faster than the novice.
Advanced:
The character can stay afloat in very choppy water, can cross
a body of water if it is choppy, and nearly flies across calm
water. He can help a non-swimmer stay afloat and reach a destination
in choppy water.
Expert:
The character can stay afloat in a gale, can swim underwater
for very prolonged periods of time, and can keep others afloat
under the most trying conditions.
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