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SURVIVAL
(Health):
The
skill of survival includes knowledge of particular types of
terrain, geography, plants and creatures, all that pertains
to staying alive in a certain area. When a character chooses
this skill, he must choose a specification such as underground,
forest, plains, tundra, mountains, desert, swamp or jungle.
By spending another point in Survival, the character can choose
a second specification.
Novice:
The character knows the more common dangers and foods. He
can scrounge enough to stay alive and can usually find water.
He can tell direction if there are clear moons or he can see
the sun.
Proficient:
The character knows some of the rarer dangers and creatures
and how to avoid them. He is able to find shelter if need
be that will protect him from exposure. He can tell direction
even if there are no moons or sun.
Advanced:
The character can predict the weather in the area and can
find good shelter for him and his party. If he is paying attention
or is Perceptive he may be able to tell if someone
or something is following or hunting him. He remembers most
of the terrain in the area and can usually find his way.
Expert:
The character knows the terrain like the back of his hand
and can point out the ranges of all the dangerous creatures
in the area and how to avoid them if possible. There isn't
a danger he doesn't know about and he can survive just about
any weather condition and help others do the same.
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