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ADVENTURE SKILLS:
 ¤ Disguise
 ¤ Medicine
 ¤ Trapping / Hunting / Fishing
 ¤ Riding [horse]
 ¤ Pick Locks
 ¤ Sleight-of-Hand
 ¤ Stealth [[urban or wilderness]]
 ¤ Survival [[specify terrain]]
 ¤ Swimming
 ¤ Tracking

CAREER SKILLS: SCHOLARLY SKILLS:
COMBAT SKILLS:
RACIAL SKILLS:

 

SURVIVAL (Health):

The skill of survival includes knowledge of particular types of terrain, geography, plants and creatures, all that pertains to staying alive in a certain area. When a character chooses this skill, he must choose a specification such as underground, forest, plains, tundra, mountains, desert, swamp or jungle. By spending another point in Survival, the character can choose a second specification.

Novice: The character knows the more common dangers and foods. He can scrounge enough to stay alive and can usually find water. He can tell direction if there are clear moons or he can see the sun.

Proficient: The character knows some of the rarer dangers and creatures and how to avoid them. He is able to find shelter if need be that will protect him from exposure. He can tell direction even if there are no moons or sun.

Advanced: The character can predict the weather in the area and can find good shelter for him and his party. If he is paying attention or is Perceptive he may be able to tell if someone or something is following or hunting him. He remembers most of the terrain in the area and can usually find his way.

Expert: The character knows the terrain like the back of his hand and can point out the ranges of all the dangerous creatures in the area and how to avoid them if possible. There isn't a danger he doesn't know about and he can survive just about any weather condition and help others do the same.

 

 

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