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ADVENTURE SKILLS:
 ¤ Disguise
 ¤ Medicine
 ¤ Trapping / Hunting / Fishing
 ¤ Riding [horse]
 ¤ Pick Locks
 ¤ Sleight-of-Hand
 ¤ Stealth [[urban or wilderness]]
 ¤ Survival [[specify terrain]]
 ¤ Swimming
 ¤ Tracking [[urban or wilderness]]

CAREER SKILLS: SCHOLARLY SKILLS:
COMBAT SKILLS:
RACIAL SKILLS:

 

STEALTH (Dexterity, or Intelligence for some):

This skill enables the character to move about without being trailed or tracked, and can evade pursuit within a city or in the wilderness. Note that the character must specify urban or wilderness stealth.

Novice: The character knows to avoid muddy ground and snow when moving through the wilderness. In the city, he can disappear into a crowd easily enough.

Proficient: The character avoids soft ground and high grass or other brush that keeps his trail easily. In the city, he can spot pursuit before it spots him, allowing him to take turns or exit buildings even if they have caught him unawares.

Advanced: The character knows such tricks as wading upstream, stepping on rocks in soft ground and avoiding stiff branches that help him evade pursuit. In the city, the character knows secret hiding places and perhaps has contacts that will help aid him through his stealthy activities.

Expert: The character effectively disappears; dogs cannot find his scent and pursuers cannot spot a broken branch or caught thread anywhere. In the city, the character can guess the paths and routines of the guard to avoid them, loose pursuit in alleyways or through buildings, and knows of many paths that twist and turn to confuse pursuit.

 

 

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