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ADVENTURE SKILLS:
 ¤ Disguise
 ¤ Medicine
 ¤ Trapping / Hunting / Fishing
 ¤ Riding [horse]
 ¤ Pick Locks
 ¤ Sleight-of-Hand
 ¤ Stealth [[urban or wilderness]]
 ¤ Survival [[specify terrain]]
 ¤ Swimming
 ¤ Tracking

CAREER SKILLS: SCHOLARLY SKILLS:
COMBAT SKILLS:
RACIAL SKILLS:

 

RIDING (Health/Endurance):

The PC is skilled in the riding and caring of a horse or similar animal such as a pony or camel. Note: Characters can learn to ride exotics such as elephants, trained giant cats, or whatever else comes to mind in the course of game play; they may not begin play with this skill.

Novice: The PC can stay in the saddle and knows how to care for her animal's tack (equipment.)

Proficient: The PC can direct her animal using reins or leash and can comfortably maintain a canter or trot.

Advanced: The PC can direct her animal using shifts of her body or nudges from her feet, and can ride all day long if she wished. She may begin to do other things in the saddle such as read, scout, or track. Skills that require confrontation such as fighting or extreme concentration such as casting spells can be used but are half as effective.

Expert: The PC is so skilled at riding that there is nothing she can do on her feet that she can't also do in her saddle, including sleep, fight, cast spells or dance.

 

 

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