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ADVENTURE SKILLS:
 ¤ Disguise
 ¤ Medicine
 ¤ Trapping / Hunting / Fishing
 ¤ Riding [horse]
 ¤ Pick Locks
 ¤ Sleight-of-Hand
 ¤ Stealth [[urban or wilderness]]
 ¤ Survival [[specify terrain]]
 ¤ Swimming
 ¤ Tracking

CAREER SKILLS: SCHOLARLY SKILLS:
COMBAT SKILLS:
RACIAL SKILLS:

 

PICK LOCKS (Dexterity):

The character is adept at using picklocks, nails, or makeshift tools to spring various kinds of locks or locks that have been trapped. Note that lockpicks are illegal in most Kingdoms but are almost necessary for the exercise of this skill.

Novice: The character, using a set of lockpicks, can open standard padlocks or door locks.

Proficient: The character can use lockpicks to open well-made but standardized locks and doors and can use splinters and nails to open standard ones, and can detect the presence of a trapped lock.

Advanced: The character can use lockpicks to open complex locks, splinters or nails to open lesser locks and doors, and can spring and avoid a trap he has detected.

Expert: The character can practically open standard locks with only his fingernails. He can open any kind of lock that requires a key and can puzzle his way through combination and puzzle locks. He can recognize a trap in a lock and can either spring it, open the lock without springing it, or reset it after opening the lock, depending on the nature of the lock and of the trap.

 

 

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