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ADVENTURE SKILLS:
 ¤ Disguise
 ¤ Medicine
 ¤ Trapping / Hunting / Fishing
 ¤ Riding [horse]
 ¤ Pick Locks
 ¤ Sleight-of-Hand
 ¤ Stealth [[urban or wilderness]]
 ¤ Survival [[specify terrain]]
 ¤ Swimming
 ¤ Tracking

CAREER SKILLS: SCHOLARLY SKILLS:
COMBAT SKILLS:
RACIAL SKILLS:

 

HUNTING, TRAPPING, FISHING (Intelligence):

The PC is able to find any manner of living food, enough to keep herself from starving at earlier levels and later becoming able to trap the trickiest, rarest or deadliest creatures.

Novice: The PC can keep herself from going hungry.

Proficient: The PC can find enough food for herself and a party up to ten.

Advanced: The PC is able to provide enough meat for a small village if need be, though it will take time depending on availability.

Expert: The PC's skills are such that the canniest, most cunning of creatures are often unable to escape her. Her knowledge extends to rare creatures and what weaknesses she may exploit to successfully capture or kill them.

 

 

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