Telgard Tribune Help and FAQ Links Credits Fan Art Legends and Histories Guilds and Organizations Magic Religions of Telgard Races of Telgard Create a Character Travel, Roads, Maps Astrology, Meteorology, and Calendars Kingdoms of Telgard Equipment Advantages and Disadvantages Skills Rules
You may navigate by using the bar above, or go directly to the game forums here.

ADVENTURE SKILLS:

CAREER SKILLS:
 ¤ Animal Training [[specify]]
 ¤ Artist [[specify]]
 ¤ Brewing
 ¤ Craftsmanship [[specify]]
 ¤ Herbalism
 ¤ Music [[specify]]
 ¤ Performance [[specify]]

SCHOLARLY SKILLS:
COMBAT SKILLS:
RACIAL SKILLS:

 

ARTIST (Intelligence):

This skill is used for creative expression except for the use of musical instruments (Music) or performance, song and dance (Performance.) It involves using mediums such as clay, charcoal and paint to create a permanent image.

Novice: Unlike his unskilled brethren, the character has evolved past stick figures and can produce an acceptable still life. His moving or living figures are generally recognizable.

Proficient: His still life is praised by some strangers and his moving or living figures look like they're doing what they're supposed to be doing.

Advanced: His still life is praised by his peers and he can begin earning commissions on still lifes, portraits and other such drawings. His living figures bear a close resemblance to that which he is reproducing.

Expert: The character has such skill that people must look twice to be certain that it is a painting they are looking at and not the real thing. He can easily find a wealthy patron to pay him for his art and he has furthered art with some new technique or abstract style that has earned him great renown. His works can be readily recognized.

 

 

No content may be reproduced without written permission. All contents are copyright 2001 Telgard RPG, all rights reserved.
Email the Webmaster with questions or comments.