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There
are three different classes of abilities that make up a character:
Attributes, Skills, and magical Talents.
Attributes are the four statistics Strength, Intelligence,
Dexterity and Health. These values are fixed once you create
your character, and may not be increased save for an act of
powerful magic or a god. They may be decreased due to illness,
injury or certain Disadvantages.
Skills are the ability to perform certain tasks. Your character
starts out with a certain number based upon his Intelligence
Attribute. All starting Skills begin at Novice level, although
the Humans Race Skill allows exceptions. These Skills
can be improved, and new ones learned, through practice. If
your character practices a skill during the thread, his skill
level will eventually improve. Improvement is likely to be
faster if you describe his actions in more detail. Higher
levels of a Skill take longer to attain. New Skills can be
learned by practicing under the eyes of someone trained in
the Skill, or sometimes just by practicing.
Talents start out dormant. That is, the beginning character
has the potential to learn certain types of magic, but is
unaware of this fact. The number of Talents a character can
have is based upon his Intelligence Attribute, as well as
his Race. However, he has no access to the magic at that time.
Something must happen to the character to activate the magic
within. Usually this is achieved with the assistance of a
skilled wizard, but sometimes, stressful experiences can shock
them to activity. At this point, the Talent is Awakened, although
still not usable on a conscious level. Practice is required
to bring the Talent to the level if Initiate, at which point
it can be used freely. Just as with Skills, practice is required
to increase the power of a Talent. See the section on Magic
for more information.
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