< Back to Front Page
December 2002
Not-Snog Report
~Kingdom of Mirg ~
 

Fortress of Krull-

As of late, the Fortress of Krull seems exceptionally quiet.  Adventurers in the area have always been in short supply, but this goes beyond even the usual.  Many of the more experienced adventurers have faded into the background.  Apparently, they seem to want a simple few moments of peace. A wagon recently came to Mirg's capital.  It did not carry the usual goods, but rather a band of "merry men."  These men supposedly had arrived to perform.  However, they were accompanied by a young Human with an eye patch. The young smith's son, a Dwarf named Todarr has decided to return to his home kingdom of Garr.  He feels the need to provide for himself, and would be more at home in the more mountainous regions.  Without a guide, he should meet some interesting challenges in the Big Green.

In summary, Krull is in some small danger.  Such inactivity in the capital can be not be good for the Goblins.  If Krull is any indicator of the other major centers, the problem may even be larger than anyone had previously though.

-Evaelior Aninos

Village of Deeg-

Despite whatever certain Elves may say, Mirg as a whole is quite active. The Goblins have lost very little power indeed.  However, I make no claims about Krull.

Lately, there seems to have been some clashing between rival Goblin merchants in the Village of Deeg.  However, this is nothing too surprising. Politics are constantly affecting major centers of commerce.  So far, this rivalry has not progressed very much.  Let us hope that it stays that way. It would not do for tribes or even guilds to become involved.

A Goblin, Saksass, has recently gone missing.  He was apparently sighted in the village one day and gone the next.  This was not noticed until later, of course.  There are, as of yet, no known clues to his whereabouts.  If he was involved in the politics, he may have been killed.  Some would find this shocking, but it is, after all, politics.  It is possible that Saksass may have become lost in the Big Green.  Perhaps he even boarded a ship headed down the river to the Telgard Sea.

On a brighter note, rapid changes have and will continue to take place in Deeg (and all of Mirg).  Many opportunities for adventure have presented themselves, and the jungles are always present for individuals to brave.

-AGM Paradox

Wilderness of Mirg-


The Mirg Wilderness seems rife with activity it seems, several adventurers have tried their hand against the big green, attempting to traverse its great expanses in search of glory and power. But the Green is a harsh taskmistress and one must wonder how many will survive their perilous journeys.

Rumours report of an Elf running around the Jungle. Alive! She was last seen ditched on the side of a road by a group of slavers not willing to soil their hands and she was then picked up by a traveling  merchant and his guard who disappeared into the jungle, heading for Krull  supposedly. What fate awaits this lonely elf in Mirg is unknown, but I pity  her should any Goblin clap his eyes on her.

Cha, a Goblin trapper, recently embarked from the Village of Deeg with the Dwarf Keegan. They were destined for a supposed hole containing buried treasure. While journeying they encountered a gigantic serpent - It was slain, but at some cost. Cha was bitten, and Keegan was stung by one of the serpent's seven stingers, with venom seeping into their veins what fate awaits them is still to be determined.

An old soldier by the name of Thrombus has disappeared into the Jungle mists. With him went a traveling stranger who’s name has been given as Tinue, a name known the Church of the Green Mother. Many strange sounds have been heard since they left, screeching and howling echoed around the mighty trees of the Big green. Reports have come in of Demons following him and other things that are better left unsaid, one must pity this poor goblin as he heads for the tiny village of Deeg.

Deep in the Green, a certain Misharr has uncovered the legend that goes by the name of The Ancient One. This Rr'ipar was apparently led to the powerful mage's lair by a series of gruesome clues Including a series of bodies suspended from a cave ceiling, writing scrawled in blood before finally, the mage sent a Minotaur zombie to deliver a message. Rr'ipar was seemingly unaffected by these shows of horror, however. He found his was to The Ancient one's dwelling and there the Trail is lost.

A Human orphan known only as Dahn was just stranded in the Wilderness of Mirg by a group of "merry men." They were, however, kind enough to teach him a bit of Goblin before doing so. At the moment, Dahn plans to journey to Krull but as we are are all aware, journeys in Mirg are perilous and not always certain.

Other Rumours Report of a Goblin merchant who has been robbed by a young Misharr. The name of the Hijacker is Mirra and she is accompanied by a small pixi-like creature that changes form. With the Recent influx of Misharr to the region, it was only a matter of time before a few turned criminal.

Finally A goblin named Kaarn is headed for Deeg, atop of a Treeg. He and his compatriots having just left Lirynn are now aiming for the small village, but the fates are cruel and one can only hope he arrives with every limb more-or-less intact.

One note in Passing is that many rumours are echoing through the halls of Krull, a Forgotten tribe, an ancient ruin, even rumours of Minotaurs hiding in the Great green’s expanses. A Warning to those wishing to traverse the realm of the Mother, always take a guide.

This is Rhisharr signing off for the “Not-snog reports”

This web site and all contents are © Copyright 2002. All rights reserved.