Telgard Tribune Help and FAQ Links Credits Fan Art Legends and Histories Guilds and Organizations Magic Religions of Telgard Races of Telgard Create a Character Travel, Roads, Maps Astrology, Meteorology, and Calendars Kingdoms of Telgard Equipment Advantages and Disadvantages Skills Rules
You may navigate by using the bar above, or go directly to the game forums here.

HUMAN RELIGION AND CULTURE:

Human religion is primarily of the Church of Telgard; some choose one of the other heretical sets of beliefs like the Children of Faeterna, but few humans have reason to search for religious truth. The Church of Telgard, though it began with the Elves, has its largest and richest center in Korresh, where Traplars and Brantars commonly have noble titles and vast treasuries. Any human not able to get a job can always go to the Church; more brantars are always needed.

There are a few primary human cultures; the oriental nomad culture of Tiangchou features the most prominent horse-traders and riders, and its nomadic lifestyle and animal totems are beginning to flourish after finally reclaiming the city from the presence of the Dark Enemy that had held it for so long. The Empire rules over everything in Korresh (including Tiangchou), and its culture has influence in most trading cities as well. It is supposedly civilized, but slavery and political maneuvering are common in the cities and among the nobles. The Plainsmen generally ignore their ties to the Empire, bothering only to pay their taxes and ignoring everything else; they are content to farm within their humble villages. Lastly, the Desert humans of Tahnn have long ago lost any ties to Korresh or the other humans; their culture is highly reflective of the ss'tiss influence, and they no longer follow the Church of Telgard. Theirs is a nomadic tribal culture as well, but similar more to the real-life Bedouins than the oriental culture of Tiangchou.

There are other minor cultures of humans; a few pirate settlements, fishing villages on the coasts, mountain tribes between Korresh and Tahnn, and of course, traders.

HUMAN NOBILITY:

Human nobility within the Kingdom of Korresh is granted by title, and is inhereted. The Emperor's line descends from the greatest hero of the Scourge, Queen Leshya, and the bluest blood is that blood which is of the purest descent. Granting of a noble title means adoption into one of the Families if it is to have any real political power; otherwise, the title is of some parcel of land outside of Korresh that has little political power. The Baronies of Tegn and Kel are exceptions to this general rule.

Aside from these noble titles, the Plainsmen choose their village leaders by election, and the leaders of the nomads of Tiangchou are determined by birth, though chieftans can abdicate or can lose their birthright through dishonourable deeds.


Humans in General

Human History and Variations



 

 

No content may be reproduced without written permission. All contents are copyright 2001 Telgard RPG, all rights reserved.
Email the Webmaster with questions or comments.