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Spirit
magic is quite possibly the most dangerous talent to a mage;
spirits are often highly intelligent in their own right, but
communication with them is not at all similar to communicating
mentally with a ss'tiss or an elf. Because communication with
a spirit involves opening oneself to a spirit, that leaves
one vulnerable to possession should a spirit choose to do
so. The mage must then engage in a contest of wills to retain
control of his body.
There
are many kinds of spirits; most common are ghosts and nature-spirits.
Most nature spirits (including elementals) are either incapable
or don't want to possess a mage, and so these are the kind
most favoured for communication. Ghosts, however, can and
frequently do possess humanoids that are vulnerable, and so
a mage serving as a medium must be prepared to struggle to
evict her 'guest.'
There
are other spirits, ranging in power from lost souls to gods,
and each mage is well advised not to try to contact something
more powerful than them if they have no assurance of protection.
The ability of a mage to control a spirit or protect himself
from one often depends on the spirit's power; there is no
protection or defense from a god, for instance.
Spirit
magic is awakened usually by beginning to be able to percieve
the spirit world; whether ghostlike whispering, or seeing
a wraithlike form hang from a gallows, or feeling the touch
of an air-sprite. While such perceptions are generally passive,
once they begin to percieve these beings they become much
more vulnerable to possession, which if it happens before
they train their gift is almost always...permanent.
Mages
with this talent who must use a focus will have to find or
make something representing the spirit they are trying to
contact, or use something general such as burning incense
or a mist as a focus.
LEVELS
OF ADVANCEMENT:
None:
The mage may begin to perceive spirits, and this almost always
causes an awakening. Until they receive training, they will
be vulnerable.
Apprentice:
The mage learns to sense the presence and emotions/intentions
of spirits in the vicinity.
Journeyman:
The mage learns spirit-speak and may communicate mentally
with a spirit; in addition, they learn how to fend off spiritual
attacks. Note that communication with a spirit still leaves
them somewhat open; this protection is against other attacks
where they did not seek contact with the spirit in question.
A mage who can communicate with a spirit may convince it to
do something, but cannot force it.
Mage:
The mage can begin to call for a spirit's aid--even if the
spirit is not present or not on this plane--though such services
often require a price. The master's protection against spiritual
attacks increase; he can extend the same kind of protections
he had before for other people, and his own protection (including
when he seeks contact with a spirit) increases such that most
common spirits pose no threat to them; he may allow himself
to be possessed and his sense of self will be preserved, and
he may equally cast them out of himself. Such a mage is commonly
called a medium.
Adept:
The master can command a spirit's aid; he can prevent possession
(even through solicited contact with a spirit) in another
or even exorcise someone already possessed (such a mage is
often called an exorcist.)
LOST ABILITIES: It is said that mages once had ability
to forge spirits out of the aether; creatures with spirits
can be reborn or reincarnated when they die, or alternatively
continue on as ghosts or at the right hand of their deity.
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