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Paradigms
are how a mage perceives energy and thus its use. As said
in the overview, every mage has one...every person who uses
magic has a familiar way of casting it and perceiving it,
and that is what the paradigm is. For instance, a priestly
mage may believe that all magics come from Dargotten; thus
when he casts, he calls upon his god to empower him. A shaman
may believe that a certain spirit-dance will convince the
spirits to do something for him. A hermetic may believe in
ritual correspondances and equations; a witch might believe
effigies and symbols to be the path to power.
A
paradigm is perception only, not a function of the magic itself.
One mage may see a spell as a rainbow of colours; another
will see the same spell as a string of magical words. Most
mages learn their paradigm from their tutors, though it will
be changed and unique simply because two people think in different
ways. A mage can learn a different paradigm that either supercedes
or joins with his previous one, but this is somewhat difficult
and usually requires a kind of revelation or significant work.
When
casting magic, the most powerful spells are those cast using
a paradigm: mages who cast outside of their paradigm are at
half or lower effectiveness. For instance, a mage who "sees"
magic should paint it, draw it, or trace it in the air; a
mage who uses only imagination to visualize the spell will
be less effective, and a mage who simply throws energy without
visualizing its shape is less effective still.
Paradigms
have more effect on magic than simply roleplaying and power
of casting; paradigms are invaluable when choosing focuses.
A priest, for instance, may be able to use a holy symbol for
all his magic simply because his paradigm is that magic comes
from his god. It would be well in this case to get a very
high-quality holy symbol, because when a focus absorbs a surge,
its ability to absorb future surges is lessened.
The
chief use of a paradigm, however, is for roleplaying; it adds
flavour to your character and description to your magic, increasing
the quality of your writing which makes things interesting
for all those who read it...which is, ultimately, the reason
to play the Kingdoms of Telgard.
Your
paradigm need not be created at character creation; beginning
characters have no knowledge of how to use magic and so having
a paradigm is mostly useless. However, once your character
has 'Awakened' it is adviseable to begin thinking immediately
about your paradigm...your character's teacher will be using
one and you can copy it if you wish, or you can visit the
'Templates' section for ideas.
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