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The
Elemental mage is most often called a battle-mage by his kin;
his magics are almost always seen as combative, though truly
beautiful things can be done with them. His is the power over
Earth, Air, Fire and Water, and the corresponding elements
of Metal, Electricity, Light and Cold.
Scarring
from Elemental magics involve transmutation into an element
or the attraction or repelling of an element, usually, though
anything else can be possible.
Appropriate
focuses for Elemental magics are always a part of the element
one is manipulating or something that serves in manipulating
that element; for instance, a magnet manipulates electricity,
and a prism manipulates light.
LEVELS
OF ADVANCEMENT:
None:
As with all sorcery talents, after Awakening the pupil almost
always heads directly into the Apprentice state of perception.
Apprentice:
The mage can perceive the magical properties of the elements
as well as any patterns or movements within; this is often
useful for predicting weather or where a firestorm will head
or where lightning will strike.
Journeyman:
The mage can begin to manipulate existing elements by changing
their shape or their movement...the mage can also increase
or decrease the element, which becomes more difficult the
more the journeyman changes.
Mage:
The mage can create elements out of nothing and can manipulate
the properties of those elements--for instance, make fire
that has no heat yet still burns, or air that is solid.
Adept:
The mage can manipulate massive amounts of elements and can
create horrific effects. In addition, he can combine elements
to create strange effects.
LOST ABILITIES: In ancient times, it is believed that
the known four elements were tied into a Fifth Element, Life;
this metaphorical element was an invocation of all the elements
one found within a living being, enabling healing or turning
oneself into a being composed entirely of a single element.
This was somehow related to Form and Form's lost abilities,
but no one now knows how so.
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