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THE
BROTHERHOOD:
The
Brotherhood Enclave is headed by the Fraternal Council, a
group of senior members who have risen through the ranks through
cunning politics, power, or simply recognition. The Head of
the Council is Franz Herne, and being the Head of the Council
means he has the deciding vote in case of a tie, and that
he has the most power over what is brought before the Council,
and when.
The
Brotherhood is found equally in Korresh and in Lirynn. Thought
to be on an Isle somewhere near the Wizard's Isle, the Brotherhood
was initially created to take up the gauge the ancient Wizards
let fall with their sacrifice. It is one of the oldest of
the Elite Guilds; only the Church and the Paladins are older.
Its noble ideals were religiously followed at first; then,
becoming one of the more influential Elite Guilds, the Brotherhood
became fractious and political; while every member is a Brother
or Sister, some Brothers or Sisters are more equal than others.
Still,
it is one of the more powerful and progressive of the Elite
Guilds. It was the first to accept the Misharr within its
ranks, on the basis that all races are equal. It is their
doctrine that all races are welcome--though dwarves and ss'tiss
are necessarily few, of course. It has minor chapterhouses
in Mirg, Garr, and Tahnn among the misharr, and though the
Brotherhood's good ideals are now inextricably wrapped up
in politics, the ideals are still there and it is still one
of the most powerful Guilds in Telgard.
Tested
Skills:
The
Brotherhood tests in all the magical talents and in scholar.
They are not so concerned with mundane tasks as other guilds
and instead influence others through their temporal, worldly
power.
Entrance
into the Guild:
The
Brotherhood is not terribly picky about its membership; its
requirements are personal values such as inclusivity, respect,
and a lack of prejudice. Entrants must be willing to learn
and work hard, but overall it is rather like joining a somewhat
exclusive club. There is no Guild Trial to enter the Guild;
applicants come to the Brotherhood, or the Brotherhood may
seek out a promising candidate.
Advancement
within the Guild:
PCs
who are accepted into the guild generally work as pages and
errand-boys; in fact, their title is officially Page. Though
they are considered members of the Brotherhood, they don't
actually enjoy the title Brother at this point; it is not
until they pass their first trial that this will happen. To
pass their first trial, they must have a sponsor within the
Brotherhood to support him before the Council or the Council's
representative, and the PC must have proven that they are
intelligent enough to advance. Note that the meek are seldom
advanced within the brotherhood; 'intelligence' often means
'ambition', but at the least, it means 'strong of will.'
PCs
who go through their first Guild Trial, which consists of
a series of exams testing knowledge, values and morals, gain
the official title of Brother (or Sister, as the case may
be) and begins to take on duties that are assigned to him
by his superiors. He may be assigned supervision of a page
or two, and if he is he becomes entitled to their services
(cleaning, fetching, and other pagely duties.) The Brother
or Sister serves the bureaucracy of the Brotherhood, generally
gathering information for one faction or the other or occasionally
finding a right to wrong outside the Brotherhood. (Despite
the politics in the Brotherhood, most of its members are zealous
in their desire to guide Telgard and help it.)
A
PC who has served with distinction, made a significant accomplishment
or spearheaded the destruction of some evil, becomes entitled
to another Guild Trial. Unlike the other levels of advancement,
the PC at this point must demonstrate some level of skill;
that is, they must be advanced in at least three skills, one
of which must be a tested skill. The Guild Trial tests magical
skill and endurance and upholding of values in the face of
adversity. Success means the Brother or Sister earns more
responsibility; they are given a branch of the Brotherhood
to lead, usually something like procuring resources (money)
or establishing new chapterhouses where the Brotherhood presence
is thin. (Procurement of something to benefit the Brotherhood
is usually what a PC will receive so that they may keep adventuring
without conflicting with their duties as a Brother.)
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