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GAME FORUMS


Kingdom of KORRESH

-Tegn
-Maston 
-Tiangchou
-Village of Kel
 


Kingdom of TAHNN 

-City of Hasst
-Naczach'sh
-Oasis of Ta'ess
-Antoliam

 


Kingdom of GARR

-Korgarr
-Dirgarr
 


Kingdom of LIRYNN

-Silverdawn
-Thornmist
-Na'el
-Wilderness
 


Kingdom of MIRG

-Krull
-Deeg


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GEOGRAPHY OVERVIEW

KORRESH :
The majority of Korresh is home to the human population of Telgard, though other races can be found there. Korresh is a land of golden plains, green grasslands, and patches of forests bordered by the Telgard Sea to the East and dwarven mountains to the West.  To the North lay the desert lands of Tahnn, while the Elven Kingdom is a ride across the Ahrin Straights into Lirynn. Korresh actively trades with all of the Kingdoms, so it's a good place to find items from other lands without having to travel there, though the price tag will surely be high.
 

TAHNN :
It might be thought that there is no life in the desert, but this is not so. Life abounds within the lands of Tahnn, both in the burning desert and within the forests and mountains that lay at the fartherst reaches of her borders. The lizard race known as the Ss'tiss are most often found here having long since carved for themselves a thriving city and a life saving Oasis in the middle of the desert. The feline Misharr are common here, too,  though the crafty cats have been known to stray to other Kingdoms with more regularity than the Ss'tiss.  Out of the other races, only the humans have travelled here in any great numbers. For those strong enough to face the elements, a treasure trove of opportunities awaits.
 

GARR :
The Kingdom of Garr is home to the dwarves and mystical delfae. Most of the land is composed of treacherous mountains, the peaks of which are covered in snow year round. There are also forests, valleys, lakes, and icy rivers, all home to beasts out of the darkest of nightmares. Not all of Garr is so bleak, however, for there are treasures beyond measure to be found by those with the strength of mind and body to brave the dangers.  Here too can be unlocked the secrets of magic, the delfae being the only race in Telgard to openly embrace the Arcane arts.
 

LIRYNN :
The forest lands of Lirynn are home to the Elves who are on constant guard against the goblins who live beyond their borders to the East.  Mystical and dangerous beasts are found within the Lirynn woodlands and crystal lakes, and many have entered the Elven lands never to be seen again. Although the Elves of Lirynn openly scorn the use of magic, it is known that they possess a deep rooted connection to their land, a connection that allows them to manipulate their environment like no other race. For this reason and more, the Kingdom of Lirynn should be travelled with caution, and preferably in the company of an elf or two.
 

MIRG :
Only a goblin can make sense of this twisted, dark, and dangerous jungleland.  In the heart of the dense tangle of choking vines and under the sky swallowing canopy can be found dangers that defy description.  The landscape itself is alive and all knowing, a fact confirmed by any goblin should you ask about it. The "Big Green" it is called, and to say more about it might draw unwanted attention my direction, so I'll leave it at that.  Visit Mirg at your own risk, and be sure to take as many poison antidotes as you can carry  before going.


 

 

 

 
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