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Every character begins play with the Personal Kit at no cost plus 200 gold (or value equal to that of Korresh currency). You may purchase up to two additional kits. Note that the Healing Kit, Camping Kit and Scholar's Kit can usually be bought IC as a whole...the other kits must be pieced together from individual purchases if you're not starting with them. Note that possession of the Thieving Kit or any of its more sneaky items is ILLEGAL in every Kingdom.

Kit prices reflect general availability and worth of their contents, which is why some kits with less items are worth more than other kits with many items. Once you've purchased your kits, you may then look at the individual price lists for each Kingdom (Currency Page) or for basic supplies, go to the Common Market page and pick up any extras. Some things due to their price alone will require the Additional Gold advantage in order to be able to purchase it as starting equipment.

 
 
Personal Kit 
(Free at start)
Healers Kit
(50 Gold)


Camping Kit
(50 gold)
Comb
Tweezers
Bedroll, blanket
1 soap cake
Antiseptic salve *
Large square of oiled canvas
Boots
Needle, spool of catgut thread
Flint & steel, tinder
2 sets of clothing
Wine, boiled then cooled
Spade
Traveler's cloak
Various herbs (common remedies)
Dagger
Water skin
Small pot
Rope, 50 ft.
3 days rations
Candles
Torches, 5
Pouch
Backpack
 Waxed twine, 25 feet
 Small knife
Linen bandages, 50 ft.
Hatchet
 
Scholar's Kit
(50 gold)
Fighter's Kit
(100 gold)
Thieves Kit ***
(100 gold)
Ink, quills
Medium shield
Shuttered lantern
Parchment, 50 sheets
Weapon (see below) **
Dagger
Charcoal, 2 pieces
Belt Knife & boot knife
Soot
 Empty book, 50 pages, x2
Studded leather armor
Soft soled shoes
 
 
Caltrops
 
 
Rope w/grappling hook, 25 ft.
 
 
Money belt
   
Lock picks
 
Cartography/Navigation
(100 gold)
Musician's Kit
(100 gold)
 Builder's Kit
(100 gold)
Ink, quills
Theater Makeup
Small wood saw 
Parchment, 50 sheets
Instrument 
Stone cutter/pick
Charcoal, 2 pieces
Musical scores / ballads
Chisel 
Area charts **** 
Costume 
 Hammer, nails
Measuring tools
* Must have herbalist skill to make more.
** Pick ONE: Battle axe, small to medium sword, long bow, pole arm, war hammer, or mace.
*** Note: Some of the items in this kit are ILLEGAL in every Kingdom on penalty of Incarceration!
**** Five total, pertaining to one coast, border, or geographical feature each - - Player chooses at creation.

 

 

 

 

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