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LIRYNN

Currency Details



Kingdom of KORRESH
 
 


Kingdom of TAHNN 
 
 


Kingdom of GARR
 


Kingdom of Lirynn

- Lirynn pricelist
 


Kingdom of Mirg
 

 

Contrary to popular human slang, the "wood chips" that form the currency of Lirynn are not really chips at all.  Instead, the coins are Lifesonged out of nuts specifically raised for the purpose.  The elven name for these coins is arin, from the type of nuts used.

The coins come in three different denominations, corresponding to the three types of coins of the other currencies of Telgard.  Like most currencies, ten ke'ari equal one si'ari, ten si'ari equal one ter'ari, and one hundred ke'ari equal one ter'ari.

The elven names are the official names of these coins; however, slang terms were quick to occur and are usually based on some aspect of appearance, i.e., front/back/color.
 

Quick Reference
 

NAME
COIN TYPE
FRONT
BACK
COLOR
Ke'ari
Copper
Lute
Acorn
Green
Si'ari
Silver
Church
Sapling
Red
Ter'ari
Gold
Palace
Tree
Gold
 
1 Ter'ari = 10 Si'ari = 100 Ke'ari
1 Si'ari = 10 Ke'ari

Size Comparison:  (Same for Length and Height)

Five Ke'ari = Four Si'ari = Three Ter'ari
 

Manufacture, er, Production

For security reasons, and to prevent counterfeiting, much of the details of the creation of coins is kept secret to all but those who must know what to do.  However, some of the process is known or easily inferred and is listed below:

By official decree, the species of nut trees used to create the coins were restricted to governmental gardens only, and only then to orchards specifically created to grow the coins.  When the new currency was established, some orchards that had mature trees already planted were taken over by the government, with adequate compensation, of course.  Such "coin orchards" are heavily guarded by soldiers, mostly young recruits on their mandatory term of service and those old veterans nearing their retirement.

Two expert-level Lifesingers per coin orchard are entrusted with the knowledge of working the living nuts into coins.  Once a plant is established and knows how to make the coins on its own, lower-level gardeners can see to the plant's needs until it is time to harvest the coins, just like any other fruit in an orchard.  From then on, the experts need only to periodically walk through, monitor the progress, and make slight corrections when needed.

Ara trees have both male and female flowers and pollinate by wind; however, the nut yields are greater if there are at least two trees.  In a healthy orchard, that's not a problem.  But as a hedge against disease, and in the eternal search for a perfect cultivar, the gardeners have a few trees held in reserve.
 

Some trees are Lifesonged into an idle state, their potential crop not being needed in the foreseeable future, but ready to be turned back into coin trees with a few notes.  Others are spectacular producers being bred for an even better, more responsive tree, one that would take less Lifesong manipulation.  There are also some trees Lifesonged into staggered production, so that the harvest is more than once a year.

At harvest time, every three or four months or so, the gardeners comb through the trees and pluck off the grown coins, and pick up those that had fallen.  Then, the coins are examined for defects and rejects are catalogued, catagorized, and then mulched.  The gardeners will, of course, look out for problem trees and attend to them.  [So, an NPC gardener would have some Lifesong, expert normal gardening skills, and be in search of the perfect coin tree variety, just as Lasen of the Pale Moon is trying to perfect an elf brewski.]

Neighbors of these coin orchards will notice that the number of guards will wax and wane with harvest time, increasing as harvesting time nears, an decreasing while waiting for the next harvest if the soldiers are needed elsewhere in the meantime.  Often the increase comes from soldiers on furlough to the nearby town.  Since such guard duty is usually [Usually. Heheh.] noneventful, the requests to be temporarily transferred there are many, especially among those in the border war. Once the harvest is over, and the coins are stowed in a warehouse, then the only soldiers needed are those for the warehouse and its convoy to banks and shops, and a small permanent detachment watching over the compound.
 
 

The Coins Themselves:  Details

The ke'ari, also called the lute or the acorn, is the smallest coin and denomination, and substitutes for the copper coins of the other currencies. Five such coins laid end to end will stretch across a single elf palm.  It is the thinnest of the three coins, and the darkest by Lifesong manipulation.

On the front is a picture of bard's lute, symbolizing the elf's love of good music and the other arts.  On the back is an acorn, standing for the low denomination and for the grand potential of something just starting, whether it be life, or a great endeavor.  Green is its color, symbolizing growth and potential.

The si'ari, also called the church or the sapling, is the middle coin of the three, substituting for the silver coins of the other currencies.  Four such coins laid end to end will fit in the same space as five ke'ari.  It is a little thicker than the ke'ari as well, wih four si'ari stacking as high as five ke'ari.

The front shows the Church in Silverdawn in a spectacular view of its great entrance doors, symbolizing the healing that goes on inside, physical and spiritual.  The back shows a sapling, symbolizing continued growth and experience, or the adventure during a journey, as well as signifying the middle denomination.  Red is its color, just like the eternal color of leaves of the Church in Silverdawn.

The ter'ari, also called the palace or the tree, is the largest denomination and coin, being the equivalent of the gold coins of the other kingdoms. Three such coins laid end to end fit in the same space as four si'ari or five ke'ari.  They stack in the same ratios compared to the other two coins, too:  Three ter'ari stack to the same height as four si'ari or five ke'ari. The front shows the Palace of Morning, symbolizing elven leadership and power.  The back shows a large, mature tree, symbolizing the wisdom accumulated over time and experience, as well as standing for the largest denomination.  Gold is its color, not only suggesting the kinship with the other large coins of other currencies, but also the glorious Palace in golden dawn light.

Because of the unique manufacturing process, every coin is different. However, just as with art, each expert has his own touch, and the many collectors among the elves seek out examples from every expert and every coin orchard.
 
 

Exchange Rates

Officially, the exchange rate, as keyed to the Korresh currency, is around one ter'ari per every one and a half Korresh gold pieces.

However, it is common knowledge that the actual rate you get depends upon who you ask and who does the asking.  Elves will often get very close to a one for one rate when asking other elves to exchange money.  But should a goblin ask an elf to exchange arin for his Mirg coins, then the rate is much more along the lines of one arin for every two Mirg coins.
 

A rough listing of the basic exchange rates of each currency, give or take a few coins:
 

Kingdom
Gold/Ter/ari
Korresh
1.5
Garr
1.7
Tahnn
1.7
Mirg
2.0
 
Due to Lirynn's location relative to the other kingdoms, the usual currencies encountered are Korresh's and Mirg's, so actual rates are much more likely to be based on how much the exchanger likes you.


 

 

 
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